Animation

Saturday, November 15, 2014

Level design, the map.

                                    

                                   Level design, the map.



         The first map that I had in mind was more of a maze, while the idea wasn't bad for some people might create a confusion state of mind, so I left behind this idea, while this map was a "straight ahead"creation and was a more spontaneous map it didn't had a plan behind it and as you can see in the image below it lacked a central structure.

Because I haven't done a plan before starting the project, I only had something vague in my mind, the progress started to slow down and lose momentum. So I started again this time planning more rigorously. All the team members we met and discussed the map and after we studied some Aztec city plans as these found below



I came with this plan:


Even raw at this state I had a better understanding of how the level it would look like and more importantly the player's path.
Later I developed this more refined map

With starting point, added some gates and incorporated all the assets created so far.
As seen the maze is completely out of the scene; The most important aspect is the view (see the eye in the legend), there are two sites where the player can have a panoramic view of the surroundings usually before the stairs where the player can have a look from a certain height/elevation.


















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