Level design, the map.
Because I haven't done a plan before starting the project, I only had something vague in my mind, the progress started to slow down and lose momentum. So I started again this time planning more rigorously. All the team members we met and discussed the map and after we studied some Aztec city plans as these found below
I came with this plan:
Even raw at this state I had a better understanding of how the level it would look like and more importantly the player's path.
Later I developed this more refined map
With starting point, added some gates and incorporated all the assets created so far.
As seen the maze is completely out of the scene; The most important aspect is the view (see the eye in the legend), there are two sites where the player can have a panoramic view of the surroundings usually before the stairs where the player can have a look from a certain height/elevation.
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