Animation

Saturday, November 15, 2014

Ancient frame 3D model with texture map, Normal and Specular map

Lucian has asked me to start making some 3d assets to our game. I've used this Mayan structure as a reference for my model. I use Maya to create the base model and Zbrush to create the texture and Normal map. I experimented on applying specular map on the model as well to make the model more realistic.

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