Animation

Monday, November 17, 2014

some sketches




This is my concept art,pretty much only quick sketches so i could have an idea of what I'm doing. 
Basically they all look terrible in terms of workshop,but we all know when there's idea in the head it's better to immortalize it as it might fade away being surrounded by a gang of thoughts and contemplations of our abstruses brains! ;)
Although I've made my assets and sculptures carefully and tightly with my artistic afflatus desire! :)

Claudia

Saturday, November 15, 2014

Level design, the map.

                                    

                                   Level design, the map.



         The first map that I had in mind was more of a maze, while the idea wasn't bad for some people might create a confusion state of mind, so I left behind this idea, while this map was a "straight ahead"creation and was a more spontaneous map it didn't had a plan behind it and as you can see in the image below it lacked a central structure.

Because I haven't done a plan before starting the project, I only had something vague in my mind, the progress started to slow down and lose momentum. So I started again this time planning more rigorously. All the team members we met and discussed the map and after we studied some Aztec city plans as these found below



I came with this plan:


Even raw at this state I had a better understanding of how the level it would look like and more importantly the player's path.
Later I developed this more refined map

With starting point, added some gates and incorporated all the assets created so far.
As seen the maze is completely out of the scene; The most important aspect is the view (see the eye in the legend), there are two sites where the player can have a panoramic view of the surroundings usually before the stairs where the player can have a look from a certain height/elevation.


















Main Character concept art

Anthropomorphic Jaguar




Here is the concept art I made for the character. It was based on a jaguar with human features, I've played around with its proportion by adding some long legs to show it can run and move fast like a Jaguar. and added some pockets to show that this character would be a collector or an explorer of some sort.

New Concept


The team has asked me to modify my design by changing the robotic placid face of the character and adding a more organic face to it

2 New Modes for the Character!



  Normal Mode



Gestalt Mode


To push the jaguar concept, I decided to make the character "transform" while its running. This would make the game more fun and playful plus it works with the overall "Mayan concept". The team is still deciding whether to use this concept or make a new one.


Main character research

Since our character would be an alien researcher, we've looked at some references that would suit the overall theme. If we placed a random high-tech alien, it might not work with the ancient Mayan ruin theme so I've research on Mayan animals that maybe I can turn into an alien so it would have some connection with the game.

I decided to look for an anthropomorphic jaguar because ancient Mayan had some a Jaguar gods which may be a good concept for our main character.



Modelling workflow

I retopologized the model so that it would be low poly and used Headus to arrange its UV layout.
I just want to show the process on how I made the model from Zbrush to Maya to Headus. 




Statues

These are the models I have created in Zbrush.  As you can see, these two models were based on my concept design. They will be used in our game as Statures and some parts of the models would be used separately so we can recycle the model.


Other assets

Here are some other assets that I made, some broken walls and some ancient arcs to add that deteriorated effect. All are based on real Mayan ruins.


Both these two assets were done in Zbrush but was retopologized in Maya  for less polygon. Both were also UV'd in Headus.