Starting from scratch Part 1
The terrain creation in Cryengine was relatively easy, sculpted the terrain, textured it and added different particle effects like waterfalls snow and other. Because the university only supports Unity, and because i didn't had much support or/and tutorials and because the engine is not as widely used as Unity or UnrealEngine4 I decided to switch to Unity.Part 2
Unity I found it dissapointing despite it was easy to import textures and assets, the game engine felt clumsy, after i tried for several hours to put multiple terrain specular maps on one terrain but failed to do so, and after i started whiteboxing the level, at a point when Unity 5.0 beta decided to crash by filling the project hard drive with 20 gigs of unknown information forcing a restart and loosing significant progress, also another issue encountered was the skybox; it was showing me in game mode some weird black artefacts when I decided again for the last time to switch the engine...
This time to UE4;
Part 3
In Unreal 4 things are going smoothly, I've managed to import these assets create terrains, texture them and create collision objects for them , but because we changed our mind and we switched from first person to third person, when traveling through the maze, sometimes when going around the corners the tight spaces, are forcing the camera to snap close the character and then back, which spoils the game-play, even if I change the camera distance (closer to the player) it's still not very pleasant, so after completing the maze I've decided to roll back to the beginning and start again from scratch building a new terrain reducing the size of the maze while making it wider.
Here I put some textures just to get the feel,some UV's are not in their place and need to be worked on. On the terrain I encountered some difficulties as I couldn't scale UV's and make a multilayer terrain both in the same time... both procedures use the same UV input. I will try and find a way around this in the future.
The maze here is practically nonexistent I only kept a cross with the left way to the temple, the right way to a tower and 2 spaces where I'm going to put some hi-tech assets and a forward way to advance through the level.
The maze here is practically nonexistent I only kept a cross with the left way to the temple, the right way to a tower and 2 spaces where I'm going to put some hi-tech assets and a forward way to advance through the level.
Working on lighting, also adding some collectables as a book and a power sphere. Worked on third person/ first person switch.
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