Animation

Tuesday, January 27, 2015

The Unity Game - by Sabina Piasecka

As we have agreed with Lucian, we would create the game on Unreal Engine. As I couldn't get the engine itself, I was responsible for planning out the playable features of the game in order to make the game better.

For example the first thing was to learn how to place sounds in the game, as I had an idea of putting sounds in the cave where the player will pass through of incoming wind. For that I had to get a small idea about blueprints and how they work in Unity. Together with Lucian, we had a look at the sounds and the idea of them in game.
In order to do that, we had to do a Sound Cue for our sounds.
SoundCueEditor_Viewport.png
 An example of the blueprint

Our sound had to be looping while in the cave but stopping when we were leaving the cave for the effect.

Besides the sounds in our game I have also planned out some of the lights in our cave and did a small plan for Lucian.
Besides the cave, I also wanted to put some lights around the whole game area. In order to do that, we used the lights from the nodes menu to put them around the map. We have just used a plain point light in order to achieve that effect and changed an attenuation radius so it was glowing little more around the map. The lights were quite easy to achieve and to put around and also to change their colour slightly. We decided with Lucian not to keep the map completely dark as it wouldn't look too good.